Trap Drum Pattern
At 140 BPM the clap lands only on beat 3, so it feels like 70. Constant 16th hats keep the energy up.
140 BPM0% swingTrap
Long distorted 808, tight hats, hard clap
808 bass & chords
A#m → F# → C# → G#
The 808 follows the chord root in each bar; set a step's offset to walk the bassline. Pads hold until the next chord hit. Stabs are short.
Click a step once for a hit, twice for an accent, three times to clear. Space plays/stops, T taps tempo, R makes a random beat.
Saved beats (0)
Nothing saved yet. Beats stay on this device only.
How to program it
- Set the tempo to around 140 BPM.
- Clap (or snare) on beat 3 only: step 9. That creates the half-time feel.
- Kick and 808 together on step 1 and step 11.
- Closed hi-hat on every 16th step, then start adding rolls and gaps.
The grid above is already loaded with this pattern: press Play, change a step, then download it as WAV or MP3. Want a different version? Open it in the full beat maker with the AI pattern writer and coach.
Questions
How do you program a trap drum pattern?
Put the clap on beat 3 at around 140 BPM, run 16th-note hats, and place the kick plus 808 on beat 1 and a syncopated spot or two. Rolls in the hats and a tuned, long 808 do the rest.
Why does trap feel slow if it is 140 BPM?
Because the backbeat lands only once per bar (beat 3) instead of twice (2 and 4), your ear hears it at half the tempo, about 70 BPM.
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